DiegoLopez0208/RpgMakerMVUltimate-MCP
RPG Maker MV Copilot MCP — Debug events, edit maps, and playtest RPG Maker MV projects with AI.
DiegoLopez0208/RpgMakerMVUltimate-MCP is an MCP server distributed on github, maintained by DiegoLopez0208, tracked here since June 2026. It has shipped 35 releases and exposes 18 tools. Tools include analyze_image, analyze_project, build_event_commands, create_database_entry, delete_database_entry, edit_map, and 12 more. Its composite risk grade is B — an inferred review prompt computed from observed signals, not a verdict.
what we found
Reading the source raised 2 review prompts — dangerous code and exfiltration combo — each a pattern worth a human look rather than a finding of fault.
Since the previous scan on 2026-10-12: 17 tools added and 11 tools removed.
full security breakdown →tools
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analyze_imageOptional Vision-AI image analysis, plus offline tileset grid measurement and quadrant colors -
analyze_projectThe read-only intelligence layer above -
build_event_commandsRead-only MV dialogue, choices, conditions, switches, variables, transfers, common-event, flow, and plugin-command builders -
create_database_entryCreate entries, with presets: damage_skill, healing_skill, buff_skill, state_skill, boss_enemy, encounter_troop -
delete_database_entryDelete entries with reference-breakage warnings -
edit_mapFill tile layers, set display names, organize the map tree, connect two maps, set encounters -
generate_mapKnowledge-driven, semantic, procedural, blank, themed, template, batch or duplicate -
get_project_contextProject digest, asset index, per-tileset tile IDs, bundled-template catalog -
insert_event_commandsValidated insertion into map/common/troop event lists, with before/after previews and safe nested boundaries -
manage_map_eventCreate (presets: npc, chest, teleport, door, shop, inn, boss, puzzle_switch), update, convert an NPC into a merchant/inn/sign in place, del… -
manage_systemTitle, switch/variable names, starting position, author a plugin, scaffold an editor-openable project, playtest, open/repair in editor, min… -
query_databaseList / get by ID / search any database (actors, classes, skills, items, weapons, armors, enemies, states, troops, tilesets, common events, … -
query_mapMap tree, full map data, events, single event, lint, offline ASCII render -
record_videoStart or stop a named live playtest WebM recording through the authenticated MCP bridge -
run_playtestPlay a script of steps headless (load, start an event, read its text, choose, walk, battle, screenshot) and report what happened -
set_project_pathSwitch projects at runtime -
take_screenshotCapture and name a live playtest PNG through the authenticated MCP bridge, or with mapId render a map headless as the engine draws it, no g… -
update_database_entryPartial updates (incl. troops & animations); append commands to common events; add enemies to troops
release cadence · 90d
recent releases
| version | date | src |
|---|---|---|
| v5.21.0 | 2026-10-12 | github |
| v5.20.0 | 2026-10-07 | github |
| v5.19.0 | 2026-10-05 | github |
| v5.18.0 | 2026-09-08 | github |
| v5.17.0 | 2026-09-08 | github |
| v5.16.1 | 2026-08-31 | github |
| v5.16.0 | 2026-08-31 | github |
| v5.15.0 | 2026-08-31 | github |
| v5.14.2 | 2026-07-23 | github |
| v5.14.1 | 2026-07-23 | github |