DiegoLopez0208/RpgMakerMVUltimate-MCP

github
github TypeScript analyzed d25f832

RPG Maker MV Copilot MCP — Debug events, edit maps, and playtest RPG Maker MV projects with AI.

maintainer
DiegoLopez0208
licence
MIT
first seen
2026-06-08
last seen
2026-10-13
releases · 30d
3
github stars
26 reported
short id

DiegoLopez0208/RpgMakerMVUltimate-MCP is an MCP server distributed on github, maintained by DiegoLopez0208, tracked here since June 2026. It has shipped 35 releases and exposes 18 tools. Tools include analyze_image, analyze_project, build_event_commands, create_database_entry, delete_database_entry, edit_map, and 12 more. Its composite risk grade is B — an inferred review prompt computed from observed signals, not a verdict.

what we found

Reading the source raised 2 review prompts — dangerous code and exfiltration combo — each a pattern worth a human look rather than a finding of fault.

Its 18 tools appear to reach filesystem, shell / exec, network and database, inferred from tool names, descriptions and input schemas rather than from observed behaviour.

Since the previous scan on 2026-10-12: 17 tools added and 11 tools removed.

full security breakdown →

tools

18
  • analyze_image Optional Vision-AI image analysis, plus offline tileset grid measurement and quadrant colors
  • analyze_project The read-only intelligence layer above
  • build_event_commands Read-only MV dialogue, choices, conditions, switches, variables, transfers, common-event, flow, and plugin-command builders
  • create_database_entry Create entries, with presets: damage_skill, healing_skill, buff_skill, state_skill, boss_enemy, encounter_troop
  • delete_database_entry Delete entries with reference-breakage warnings
  • edit_map Fill tile layers, set display names, organize the map tree, connect two maps, set encounters
  • generate_map Knowledge-driven, semantic, procedural, blank, themed, template, batch or duplicate
  • get_project_context Project digest, asset index, per-tileset tile IDs, bundled-template catalog
  • insert_event_commands Validated insertion into map/common/troop event lists, with before/after previews and safe nested boundaries
  • manage_map_event Create (presets: npc, chest, teleport, door, shop, inn, boss, puzzle_switch), update, convert an NPC into a merchant/inn/sign in place, del…
  • manage_system Title, switch/variable names, starting position, author a plugin, scaffold an editor-openable project, playtest, open/repair in editor, min…
  • query_database List / get by ID / search any database (actors, classes, skills, items, weapons, armors, enemies, states, troops, tilesets, common events, …
  • query_map Map tree, full map data, events, single event, lint, offline ASCII render
  • record_video Start or stop a named live playtest WebM recording through the authenticated MCP bridge
  • run_playtest Play a script of steps headless (load, start an event, read its text, choose, walk, battle, screenshot) and report what happened
  • set_project_path Switch projects at runtime
  • take_screenshot Capture and name a live playtest PNG through the authenticated MCP bridge, or with mapId render a map headless as the engine draws it, no g…
  • update_database_entry Partial updates (incl. troops & animations); append commands to common events; add enemies to troops

release cadence · 90d

12 releases
2026-07-19 2026-09-01 now

recent releases

last 10
version date src
v5.21.0 2026-10-12 github
v5.20.0 2026-10-07 github
v5.19.0 2026-10-05 github
v5.18.0 2026-09-08 github
v5.17.0 2026-09-08 github
v5.16.1 2026-08-31 github
v5.16.0 2026-08-31 github
v5.15.0 2026-08-31 github
v5.14.2 2026-07-23 github
v5.14.1 2026-07-23 github

view all →