ChiR24/Unreal_mcp

github
github C++ re-analysis due deep scan · partial (677/2,382 files)

A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.

maintainer
ChiR24
licence
MIT
first seen
2026-06-01
last seen
2026-10-16
releases · 30d
6
github stars
956 reported
short id

ChiR24/Unreal_mcp is an MCP server distributed on github, maintained by ChiR24, tracked here since June 2026. It has shipped 29 releases and exposes 23 tools. Tools include animation_physics, build_environment, control_actor, control_editor, inspect, manage_ai, and 17 more. Its composite risk grade is B — an inferred review prompt computed from observed signals, not a verdict.

what we found

Reading the source raised 2 review prompts — dangerous code and purpose mismatch — each a pattern worth a human look rather than a finding of fault.

Its 23 tools appear to reach shell / exec, network and database, inferred from tool names, descriptions and input schemas rather than from observed behaviour.

full security breakdown →

tools

20 of 23
  • animation_physics Animation BPs, skeletons, sockets, physics assets, cloth, vehicles, ragdolls, Control Rig, IK
  • build_environment Landscapes, foliage, procedural terrain, lighting, spline roads/rivers/fences
  • control_actor Spawn, delete, transform, physics, tags
  • control_editor PIE, Camera, viewport, screenshots
  • inspect Object Introspection
  • manage_ai AI controllers, Behavior Trees, EQS, perception, State Trees, Smart Objects, NavMesh/pathfinding
  • manage_asset Assets, Materials, Render Targets, Behavior Trees
  • manage_audio Audio Assets, Components, Sound Cues, MetaSounds, Attenuation
  • manage_blueprint Blueprints, SCS components, graph editing, UMG widgets, layout, bindings, animations
  • manage_character Character creation, movement, advanced locomotion
  • manage_combat Weapons, projectiles, damage, melee combat
  • manage_effect Niagara, particles, debug shapes, GPU simulations
  • manage_gas Gameplay Ability System: abilities, effects, attributes
  • manage_geometry Procedural mesh creation and editing with Geometry Script
  • manage_interaction Interactables, destructibles, triggers
  • manage_inventory Items, equipment, loot tables, crafting
  • manage_level Load/save, streaming, lighting
  • manage_level_structure Levels, sublevels, World Partition, streaming, data layers, HLOD, volumes
  • manage_networking Replication, RPCs, network prediction, sessions, split-screen, LAN/voice, game framework, input mappings
  • manage_pcg PCG graph assets, subgraphs, input/sampler/filter/spawner nodes, pin connections, execution, partition grid size, and node settings
All 23 tools →

release cadence · 90d

6 releases
2026-07-19 2026-09-01 now

recent releases

last 10
version date src
v0.6.0-beta-f 2026-10-16 github
v0.6.0-beta-e 2026-10-09 github
v0.6.0-beta-d 2026-10-09 github
v0.6.0-beta-c 2026-10-02 github
v0.6.0-beta-b 2026-09-25 github
v0.6.0-beta-a 2026-09-18 github
v0.5.30 2026-06-05 github
v0.5.21 2026-04-03 github
v0.5.20 2026-03-20 github
v0.5.19 2026-03-17 github

view all →