ChiR24/Unreal_mcp
github C++ re-analysis due deep scan · partial (677/2,382 files)
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
ChiR24/Unreal_mcp is an MCP server distributed on github, maintained by ChiR24, tracked here since June 2026. It has shipped 29 releases and exposes 23 tools. Tools include animation_physics, build_environment, control_actor, control_editor, inspect, manage_ai, and 17 more. Its composite risk grade is B — an inferred review prompt computed from observed signals, not a verdict.
what we found
Reading the source raised 2 review prompts — dangerous code and purpose mismatch — each a pattern worth a human look rather than a finding of fault.
full security breakdown →tools
-
animation_physicsAnimation BPs, skeletons, sockets, physics assets, cloth, vehicles, ragdolls, Control Rig, IK -
build_environmentLandscapes, foliage, procedural terrain, lighting, spline roads/rivers/fences -
control_actorSpawn, delete, transform, physics, tags -
control_editorPIE, Camera, viewport, screenshots -
inspectObject Introspection -
manage_aiAI controllers, Behavior Trees, EQS, perception, State Trees, Smart Objects, NavMesh/pathfinding -
manage_assetAssets, Materials, Render Targets, Behavior Trees -
manage_audioAudio Assets, Components, Sound Cues, MetaSounds, Attenuation -
manage_blueprintBlueprints, SCS components, graph editing, UMG widgets, layout, bindings, animations -
manage_characterCharacter creation, movement, advanced locomotion -
manage_combatWeapons, projectiles, damage, melee combat -
manage_effectNiagara, particles, debug shapes, GPU simulations -
manage_gasGameplay Ability System: abilities, effects, attributes -
manage_geometryProcedural mesh creation and editing with Geometry Script -
manage_interactionInteractables, destructibles, triggers -
manage_inventoryItems, equipment, loot tables, crafting -
manage_levelLoad/save, streaming, lighting -
manage_level_structureLevels, sublevels, World Partition, streaming, data layers, HLOD, volumes -
manage_networkingReplication, RPCs, network prediction, sessions, split-screen, LAN/voice, game framework, input mappings -
manage_pcgPCG graph assets, subgraphs, input/sampler/filter/spawner nodes, pin connections, execution, partition grid size, and node settings
release cadence · 90d
2026-07-19 2026-09-01 now
recent releases
| version | date | src |
|---|---|---|
| v0.6.0-beta-f | 2026-10-16 | github |
| v0.6.0-beta-e | 2026-10-09 | github |
| v0.6.0-beta-d | 2026-10-09 | github |
| v0.6.0-beta-c | 2026-10-02 | github |
| v0.6.0-beta-b | 2026-09-25 | github |
| v0.6.0-beta-a | 2026-09-18 | github |
| v0.5.30 | 2026-06-05 | github |
| v0.5.21 | 2026-04-03 | github |
| v0.5.20 | 2026-03-20 | github |
| v0.5.19 | 2026-03-17 | github |