Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
Drift inferred · capture-to-capture
tool count over time
tools
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add_asset_to_scene
Adds an asset from the AssetDatabase to the Unity scene
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add_package
Installs new packages in the Unity Package Manager
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assign_material
Assigns a material to a GameObject's Renderer component
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batch_execute
Executes multiple tool operations in a single batch request, reducing round-trips and enabling atomic operations with optional rollback on failure
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create_material
Creates a new material with specified shader and saves it to the project
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create_prefab
Creates a prefab with optional MonoBehaviour script and serialized field values
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create_scene
Creates a new scene and saves it to the specified path
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delete_gameobject
Deletes a GameObject from the scene
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delete_scene
Deletes a scene by path or name and removes it from Build Settings
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duplicate_gameobject
Duplicates a GameObject in the scene with optional renaming and reparenting
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execute_menu_item
Executes Unity menu items (functions tagged with the MenuItem attribute)
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get_console_logs
Retrieves logs from the Unity console with pagination support
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get_gameobject
Gets detailed information about a specific GameObject including all components
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get_material_info
Gets detailed information about a material including shader and all properties
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get_scene_info
Gets information about the active scene including name, path, dirty state, and all loaded scenes
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load_scene
Loads a scene by path or name, with optional additive loading
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modify_material
Modifies properties of an existing material (colors, floats, textures)
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move_gameobject
Moves a GameObject to a new position (local or world space)
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recompile_scripts
Recompiles all scripts in the Unity project
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reparent_gameobject
Changes the parent of a GameObject in the hierarchy
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rotate_gameobject
Rotates a GameObject to a new rotation (local or world space, Euler angles or quaternion)
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run_tests
Runs tests using the Unity Test Runner
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save_scene
Saves the current active scene, with optional Save As to a new path
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scale_gameobject
Scales a GameObject to a new local scale
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select_gameobject
Selects game objects in the Unity hierarchy by path or instance ID
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send_console_log
Send a console log to Unity
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set_transform
Sets position, rotation, and scale of a GameObject in a single operation
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unload_scene
Unloads a scene from the hierarchy (does not delete the scene asset)
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update_component
Updates component fields on a GameObject or adds it to the GameObject if it does not contain the component
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update_gameobject
Updates a GameObject's core properties (name, tag, layer, active/static state), or creates the GameObject if it does not exist
analyzed commit 0e9fdb6 · analyzer v33 · 2w ago
skills & prompt files 3
- agent-rules CoderGamester-mcp-unity-0e9fdb6/.windsurfrules
- agent-rules CoderGamester-mcp-unity-0e9fdb6/AGENTS.md
- agent-rules CoderGamester-mcp-unity-0e9fdb6/CLAUDE.md
code files: 113
filesystem 6
- fs (weak) CoderGamester-mcp-unity-0e9fdb6/Server~/scripts/copy-ui.mjs :1
import fs from 'node:fs'; - fs (weak) CoderGamester-mcp-unity-0e9fdb6/Server~/src/__tests__/releaseMetadata.test.ts :1
import { existsSync, readFileSync } from 'node:fs'; - fs (weak) CoderGamester-mcp-unity-0e9fdb6/Server~/src/__tests__/unityConnectionConfig.test.ts :2
import { promises as fs } from 'fs'; - fs CoderGamester-mcp-unity-0e9fdb6/Server~/src/resources/unityDashboardAppResource.ts :1
import fs from 'node:fs'; - fs CoderGamester-mcp-unity-0e9fdb6/Server~/src/unity/unityConnectionConfig.ts :1
import { promises as fs } from 'fs'; - fs CoderGamester-mcp-unity-0e9fdb6/Server~/src/utils/logger.ts :1
import { appendFileSync } from 'fs';
declared dependencies 3
- com.unity.nuget.newtonsoft-json@3.2.1
- com.unity.editorcoroutines@1.0.0
- com.unity.test-framework@1.3.3