Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation.
wangdiandao/godot-devtool is an MCP server distributed on github, maintained by wangdiandao, tracked here since June 2026. It has shipped 40 releases and exposes 60 tools. Tools include add_animation_track, add_audio_bus, add_audio_bus_effect, add_audio_player, add_autoload, add_scene_instance, and 54 more. Its composite risk grade is A — an inferred review prompt computed from observed signals, not a verdict.
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add_animation_trackAdd animation track using the animation implementation. -
add_audio_busExact-name compatibility route for add_audio_bus. Executes through its registered compatibility implementation and returns a structured err… -
add_audio_bus_effectExact-name compatibility route for add_audio_bus_effect. Executes through its registered compatibility implementation and returns a structu… -
add_audio_playerAdd audio player using the audio implementation. -
add_autoloadExact-name compatibility route for add_autoload. Executes through its registered compatibility implementation and returns a structured erro… -
add_scene_instanceExact-name compatibility route for add_scene_instance. Executes through its registered compatibility implementation and returns a structure… -
analyze_scene_complexityExact-name compatibility route for analyze_scene_complexity. Executes through its registered compatibility implementation and returns a str… -
analyze_signal_flowExact-name compatibility route for analyze_signal_flow. Executes through its registered compatibility implementation and returns a structur… -
animationCreate, inspect, remove, and edit AnimationPlayer tracks and keyframes -
animation_state_machineCreate, inspect, and configure AnimationTree state machines -
audioCreate and list AudioStreamPlayer nodes with basic playback configuration -
bake_navigation_meshBake navigation mesh using the navigation implementation. -
connect_signalConnect signal using the signal implementation. -
create_animationCreate animation using the animation implementation. -
create_animation_treeCreate animation tree using the animation_state_machine implementation. -
create_sceneCreate a new Godot scene file -
cross_scene_set_propertyExact-name compatibility route for cross_scene_set_property. Executes through its registered compatibility implementation and returns a str… -
disconnect_signalDisconnect signal using the signal implementation. -
export_projectRun a controlled Godot export for a configured preset -
find_signal_connectionsExact-name compatibility route for find_signal_connections. Executes through its registered compatibility implementation and returns a stru…
06-09 00:00 07-23 00:00 now
| version | date | src |
|---|---|---|
| v3.2.1 | 2026-06-29 | github |
| v3.2.0 | 2026-05-24 | github |
| v3.1.0 | 2026-05-21 | github |
| v3.0.1 | 2026-05-15 | github |
| v3.0.0 | 2026-05-14 | github |
| v2.8.5 | 2026-05-11 | github |
| v2.8.4 | 2026-05-11 | github |
| v2.8.3 | 2026-05-10 | github |
| v2.8.2 | 2026-05-10 | github |
| v2.8.1 | 2026-05-10 | github |
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