github TypeScript analyzed f216a3d

wangdiandao/godot-devtool

github

Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation.

maintainer
wangdiandao
license
MIT
first seen
2026-06-01
last seen
2026-06-29
releases · 30d
0
short id

wangdiandao/godot-devtool is an MCP server distributed on github, maintained by wangdiandao, tracked here since June 2026. It has shipped 40 releases and exposes 60 tools. Tools include add_animation_track, add_audio_bus, add_audio_bus_effect, add_audio_player, add_autoload, add_scene_instance, and 54 more. Its composite risk grade is A — an inferred review prompt computed from observed signals, not a verdict.

lifetime releases
40
releases · 30d
0
dependencies
0
dependents
0
tools 20 of 60
  • add_animation_track Add animation track using the animation implementation.
  • add_audio_bus Exact-name compatibility route for add_audio_bus. Executes through its registered compatibility implementation and returns a structured err…
  • add_audio_bus_effect Exact-name compatibility route for add_audio_bus_effect. Executes through its registered compatibility implementation and returns a structu…
  • add_audio_player Add audio player using the audio implementation.
  • add_autoload Exact-name compatibility route for add_autoload. Executes through its registered compatibility implementation and returns a structured erro…
  • add_scene_instance Exact-name compatibility route for add_scene_instance. Executes through its registered compatibility implementation and returns a structure…
  • analyze_scene_complexity Exact-name compatibility route for analyze_scene_complexity. Executes through its registered compatibility implementation and returns a str…
  • analyze_signal_flow Exact-name compatibility route for analyze_signal_flow. Executes through its registered compatibility implementation and returns a structur…
  • animation Create, inspect, remove, and edit AnimationPlayer tracks and keyframes
  • animation_state_machine Create, inspect, and configure AnimationTree state machines
  • audio Create and list AudioStreamPlayer nodes with basic playback configuration
  • bake_navigation_mesh Bake navigation mesh using the navigation implementation.
  • connect_signal Connect signal using the signal implementation.
  • create_animation Create animation using the animation implementation.
  • create_animation_tree Create animation tree using the animation_state_machine implementation.
  • create_scene Create a new Godot scene file
  • cross_scene_set_property Exact-name compatibility route for cross_scene_set_property. Executes through its registered compatibility implementation and returns a str…
  • disconnect_signal Disconnect signal using the signal implementation.
  • export_project Run a controlled Godot export for a configured preset
  • find_signal_connections Exact-name compatibility route for find_signal_connections. Executes through its registered compatibility implementation and returns a stru…
All 60 tools →
release cadence · 90d 1 releases
06-09 00:00 07-23 00:00 now
recent releases last 10
version date src
v3.2.1 2026-06-29 github
v3.2.0 2026-05-24 github
v3.1.0 2026-05-21 github
v3.0.1 2026-05-15 github
v3.0.0 2026-05-14 github
v2.8.5 2026-05-11 github
v2.8.4 2026-05-11 github
v2.8.3 2026-05-10 github
v2.8.2 2026-05-10 github
v2.8.1 2026-05-10 github

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