github TypeScript analyzed f216a3d

wangdiandao/godot-devtool

github

Godot 4 MCP server for AI-assisted project inspection, editing, validation, and runtime automation.

maintainer
wangdiandao
license
MIT
first seen
2026-06-01
last seen
2026-06-29
releases · 30d
0
short id

Drift inferred · capture-to-capture

tool count over time

06-01 19:13 now
60t
60t
capabilities 60 tools
transport stdio · http counts 60 tools · 0 res · 0 prompts permission surface via README inference

tools

  • add_animation_track

    Add animation track using the animation implementation.

  • add_audio_bus

    Exact-name compatibility route for add_audio_bus. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavail

  • add_audio_bus_effect

    Exact-name compatibility route for add_audio_bus_effect. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is

  • add_audio_player

    Add audio player using the audio implementation.

  • add_autoload

    Exact-name compatibility route for add_autoload. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavaila

  • add_scene_instance

    Exact-name compatibility route for add_scene_instance. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is un

  • analyze_scene_complexity

    Exact-name compatibility route for analyze_scene_complexity. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state

  • analyze_signal_flow

    Exact-name compatibility route for analyze_signal_flow. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is u

  • animation

    Create, inspect, remove, and edit AnimationPlayer tracks and keyframes

  • animation_state_machine

    Create, inspect, and configure AnimationTree state machines

  • audio

    Create and list AudioStreamPlayer nodes with basic playback configuration

  • bake_navigation_mesh

    Bake navigation mesh using the navigation implementation.

  • connect_signal

    Connect signal using the signal implementation.

  • create_animation

    Create animation using the animation implementation.

  • create_animation_tree

    Create animation tree using the animation_state_machine implementation.

  • create_scene

    Create a new Godot scene file

  • cross_scene_set_property

    Exact-name compatibility route for cross_scene_set_property. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state

  • disconnect_signal

    Disconnect signal using the signal implementation.

  • export_project

    Run a controlled Godot export for a configured preset

  • find_signal_connections

    Exact-name compatibility route for find_signal_connections. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state

  • get_animation_info

    Get animation info using the animation implementation.

  • get_animation_tree_structure

    Exact-name compatibility route for get_animation_tree_structure. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime s

  • get_audio_bus_layout

    Get audio bus layout using the audio implementation.

  • get_audio_info

    Get audio info using the audio implementation.

  • get_autoload

    Exact-name compatibility route for get_autoload. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavaila

  • get_collision_info

    Get collision info using the physics implementation.

  • get_input_actions

    Get input actions using the project_input_action implementation.

  • get_navigation_info

    Get navigation info using the navigation implementation.

  • get_physics_layers

    Exact-name compatibility route for get_physics_layers. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is un

  • get_project_info

    Retrieve metadata about a Godot project

  • get_project_statistics

    Get project statistics using the get_project_info implementation.

  • get_scene_dependencies

    Exact-name compatibility route for get_scene_dependencies. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state i

  • get_scene_tree

    Return the node tree for a Godot scene

  • get_signals

    Get signals using the signal implementation.

  • list_animations

    List animations using the animation implementation.

  • list_projects

    List Godot projects in a directory

  • navigation

    Create, inspect, configure, bake, query, and debug NavigationRegion and NavigationAgent nodes

  • physics

    Create, inspect, configure, template, and analyze physics bodies, areas, collision layers, and shapes

  • project_get_settings

    Read Godot project.godot settings by section or section/key list

  • project_input_action

    List or update project InputMap actions in project.godot

  • project_set_setting

    Update Godot project.godot settings with dry-run preview and audit logging

  • reload_project

    Exact-name compatibility route for reload_project. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavai

  • remove_animation

    Remove animation using the animation implementation.

  • remove_autoload

    Exact-name compatibility route for remove_autoload. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unava

  • run_project

    Run the Godot project and capture output

  • run_project_checks

    Run stable project checks for CI, review, and release workflows

  • save_scene

    Save changes to a scene file

  • scene_get_current

    Return the current scene tracked by this MCP session, if one was opened

  • scene_open

    Open a scene in the MCP session using headless/file-based scene access

  • set_animation_keyframe

    Set animation keyframe using the animation implementation.

  • set_audio_bus

    Exact-name compatibility route for set_audio_bus. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is unavail

  • set_input_action

    Set input action using the project_input_action implementation.

  • set_navigation_layers

    Exact-name compatibility route for set_navigation_layers. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is

  • set_physics_layers

    Set physics layers using the physics implementation.

  • setup_collision

    Set up collision using the physics implementation.

  • setup_navigation_agent

    Set up navigation agent using the navigation implementation.

  • setup_navigation_region

    Set up navigation region using the navigation implementation.

  • stop_project

    Stop the currently running Godot project

  • uid_to_project_path

    Exact-name compatibility route for uid_to_project_path. Executes through its registered compatibility implementation and returns a structured error when required project, editor, or runtime state is u

  • update_project_uids

    Update UID references in a Godot project by resaving resources (for Godot 4.4+)

skills & danger signals github-tarball
code evidence vv3.2.1 · github-tarball
evidence-backed findings quoted directly from the published source artifact — not inferred

code files: 95

filesystem 38

  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/check-project.js :1 import { existsSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/generate-readme-tool-tables.js :1 import { readFileSync, writeFileSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/publish-github-release.js :2 import { cpSync, existsSync, mkdirSync, mkdtempSync, rmSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/sync-installed-skill.js :1 import { existsSync, cpSync, mkdirSync, readdirSync, statSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-godot-operations.js :1 import { existsSync, readFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-godot-plugin.js :2 import { existsSync, readFileSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-godot-runtime.js :3 import { existsSync, readFileSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-process-handling.js :3 import { existsSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-roadmap-completion.js :2 import { existsSync, readdirSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-security-hardening.js :3 import { existsSync, readFileSync, readdirSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-skill-sync.js :2 import { existsSync, readdirSync, readFileSync, statSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-tool-definitions.js :1 import { existsSync, readFileSync, readdirSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/bridge/bridgeConfig.ts :1 import { existsSync } from 'node:fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/editorBridge.ts :1 import { existsSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/editorSession.ts :1 import { existsSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/exportConfig.ts :1 import { existsSync, statSync, type Stats } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/filesystemTools.ts :1 import { existsSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/projectAnalysis.ts :1 import { Dirent } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/projectSettings.ts :1 import { existsSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/resourceDependencies.ts :1 import { Dirent } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/resourceTools.ts :1 import { existsSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/safetyRecovery.ts :1 import { existsSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/scriptAnalysis.ts :1 import { Dirent } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/godot/workflowAutomation.ts :1 import { existsSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/GodotServer.ts :8 import { existsSync, mkdirSync, readFileSync, readdirSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/compatibility.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/core.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/editor.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/filesystem.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/node.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/project.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/resource.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/scene.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/script.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/shared.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/methods/visual.ts :17 import { existsSync, lstatSync, mkdirSync, readFileSync, readdirSync, realpathSync, statSync, writeFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/packageMetadata.ts :1 import { existsSync, readFileSync } from 'fs';
  • fs wangdiandao-godot-devtool-f216a3d/src/server/transports/wsBridge.ts :4 import { existsSync, readFileSync } from 'node:fs';

shell / exec 19

  • shell wangdiandao-godot-devtool-f216a3d/dev-scripts/publish-github-release.js :1 import { execFileSync } from 'node:child_process';
  • shell wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-godot-runtime.js :2 import { spawn } from 'node:child_process';
  • shell wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-process-handling.js :2 import { spawn } from 'node:child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/GodotServer.ts :9 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/bridgeProcessCleanup.ts :1 import { execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/compatibility.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/core.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/editor.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/filesystem.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/node.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/project.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/resource.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/scene.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/script.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/shared.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/methods/visual.ts :18 import { spawn, execFile } from 'child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/runs/runProcess.ts :2 import { spawn, type ChildProcess } from 'node:child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/runs/runRegistry.ts :1 import type { ChildProcess } from 'node:child_process';
  • shell wangdiandao-godot-devtool-f216a3d/src/server/runs/types.ts :1 import type { ChildProcess } from 'node:child_process';

network 6

  • net wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-browser-visualizer.js :43 const page = await fetch(startPayload.url);
  • net wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-process-handling.js :5 import { connect, createServer } from 'node:net';
  • net wangdiandao-godot-devtool-f216a3d/dev-scripts/verify-security-hardening.js :2 import { connect } from 'node:net';
  • net wangdiandao-godot-devtool-f216a3d/src/server/broker/brokerServer.ts :1 import { connect } from 'node:net';
  • net wangdiandao-godot-devtool-f216a3d/src/server/transports/browserVisualizer.ts :1 import { createServer, type Server as HttpServer } from 'node:http';
  • net wangdiandao-godot-devtool-f216a3d/src/server/transports/wsBridge.ts :1 import { createServer, type Server as HttpServer } from 'node:http';

install hooks 1

  • prepare wangdiandao-godot-devtool-f216a3d/package.json :44 npm run build

declared dependencies 5

  • @modelcontextprotocol/sdk@0.6.0
  • axios@^1.7.9
  • fs-extra@^11.2.0
  • @types/node@^20.11.24
  • typescript@^5.3.3